Designed For You, By You
The I&E Certificate requires four courses and two co-curricular experiences. Each Certificate student designs an intentional “pathway” of electives and experiences that fit their interests. You can choose the self-designed pathway to be completely independent in your selections, or you can use one of four other curated pathways of common student interests.
Keep reading for examples of the following pathways and to hear from students:
- Self-Designed
- Creator
- Innovator / Change Agent
- Designer / Builder
- Entrepreneur / Founder
COURSES
All students complete I&E 352 (Strategies for Innovation and Entrepreneurship) and the I&E 499 Capstone course, as well as two electives. The recommended sequence of courses is:
- First elective
- I&E 352
- Second elective
- I&E 499
Students must complete all other courses and experiences prior to enrolling in the I&E 499 capstone.
Below is a list of the courses in the I&E Certificate curriculum. Unless cross-listed with I&E, the course numbers refer to the listing of the owning department. All courses meet the Certificate course requirements equally, regardless of how they are listed.
REQUIRED COURSES
I&E 352 Strategies for Innovation & Entrepreneurship
I&E 499 Innovation & Entrepreneurship Capstone
Select two electives
*Please note that special topics courses (course numbers typically ending in 90) change frequently in title and content. In order to ensure that a special topics elective choice meets the Certificate requirement, students must clear their selection with the I&E Certificate staff.
ARTSVIS 198 Experimental Interface Design
BME 230L Global Women’s Health Tech
COMPSCI 216 Everything Data
COMPSCI 240 Race, Gender, Class, and Computing
COMPSCI 333 Algorithms in the Real World
COMPSCI 507D Mobile App Development for Programmers and Entrepreneurs
CULANTH 170 Advertising and Society: Global Perspective
DESIGNTK 590 Design Thinking
ECON 375A Economics of Entrepreneurship
EGR 101L Engineering Design and Communication
EGR 121L Engineering Innovation
EHD 290S SocSci Eval Health Lab
ETHICS 270 Business Ethics
HISTORY 248S.01 Publishing & Marketing Popular Fiction
I&E 89S Improvisation
I&E 171 Business Anthropology
I&E 172 Anthropology of Design and UX
I&E 230s Arts Policy and Leadership
I&E 243S The Art of Improvising
I&E 250 Building Global Audiences
I&E 252 Learning to Fail
I&E 253 Social Marketing for Entrepreneurs
I&E 261 Social Innovation
I&E 262 Designing Transformative Learning
I&E 263S Problem Solving in Global Health
I&E 265S Digital Feminism
I&E 271 Building and Sustaining a Successful Enterprise
I&E 272S Documentary and Policy
I&E 275 Media, Entertainment & Tech
I&E 281 Basics of Technology Commercialization
I&E 283 Product Management
I&E 290* Sports Entrepreneurship and the Evolving Marketplace
I&E 295S Arts Entrepreneurship
I&E 302 Fieldwork Methods: Cultural Analysis and Interpretation
I&E 310S Introduction to Non-Profit Cultural Institutions
I&E 350 Customer Empathy & Brand Experience Design
I&E 359A Introduction to Global Los Angeles: An Interdisciplinary Survey (Duke in LA)
I&E 385 New Ventures: Discover
I&E 395 New Ventures: Develop
I&E 396 New Ventures: Deliver
I&E 510 Social Innovation Practicum
I&E 511 Designing Ethical Tech
I&E 525s Corporate Empires
I&E 545 Design Climate 1: Discover
I&E 590* Global Health Practicum
I&E 590 Design Climate 2: Develop
ISS 240L Fundamentals of Web-based Communications
LIT 302(S) Hashtags, Memes, Digital Tribes
LIT 320S Social Movements and Social Media
ME 438 Design in Nature
MUSIC 295S Arts Entrepreneurship
MUSIC 296S Music Entrepreneurship
PUBPOL 265S Enterprising Leadership
PUBPOL 270S Lead the Way Durham
PUBPOL 290S Innovating for Social Impact
SOC 359 Sociology of Entrepreneurship
VMS 307 UI/UX Design
SELF-DESIGNED PATHWAY
Design your custom pathway for your specific interests and goals.
SAMPLE ELECTIVES
- EGR 101L Engineering Design and Communication
- I&E 201 Innovation Creativity and Entrepreneurial Mindset
- I&E 252 Learning to Fail
- I&E 271 Building and Sustaining a Successful Enterprise
MIA CHANG ’22
Major: Computer Science and Psychology
“I hope to work in the entertainment industry, where it’s crucial to be an innovative thinker to keep up with the constantly changing trends in media and consumerism.”
CREATOR PATHWAY
You are an artist, influencer, or entertainer and want to leverage I&E to bring your creative vision to life and/or grow your audience and impact via a media or entertainment platform.
SAMPLE ELECTIVES
- I&E 275 Media, Entertainment & Tech
- I&E 250 Building Global Audiences
- I&E 253 Social Marketing for Entrepreneurs
- I&E 295S Arts Entrepreneurship
Nathaniel Simon Waxman ’24
Major: Art History
"The innovation & entrepreneurship program provided me with an outlet to be creative and think freely. I have been allowed to think outside the box and to fail over and over, which I think is important at this age and for anyone with entrepreneurial aspirations. Now it is up to me to build upon and utilize these tools to make a positive impact."
INNOVATOR / CHANGE AGENT PATHWAY
You want to bring new approaches to existing organizations and communities and use the I&E mindsets to create a positive impact in the world.
SAMPLE ELECTIVES
- BME 230L Global Women’s Health Tech
- I&E 172 Anthropology of Design and UX
- I&E 261 Social Innovation
- PUBPOL 290S Innovating for Social Impact
Suzie Hope Choi ’24
Major: International Comparative Studies
"The Capstone class, through its unconventional activities, taught me the importance of collaboration, adaptability, and understanding people's needs in entrepreneurship. Inspired by the I&E program, I aim to pursue inclusive and sustainable development beyond Duke by supporting locally led initiatives and empowering grassroots innovators and entrepreneurs."
DESIGNER / BUILDER PATHWAY
You are a builder of physical products or digital experiences, using the latest technologies and the I&E mindsets to bring new ideas to life.
SAMPLE ELECTIVES
- I&E 350 Customer Empathy & Brand Experience Design
- COMPSCI 408 Delivering Software: From Concept to Client
- EGR 121L Engineering Innovation
- I&E 283 Product Management
Allison Ivey Goehringer ’24
Major: Mechanical Engineering
"As a Mechanical Engineering major with a minor in Electrical and Computer Engineering, I am focused on developing products with a holistic view of the entire system. Being able to understand how the different parts of the product interact with each other ensures that the product is a complete solution and works as the client desires. My degree path along with the I&E certificate allows me to develop solutions that solve more complex and interdisciplinary problems."
ENTREPRENEUR / FOUNDER PATHWAY
You want to start your own venture and bring a brand new idea to the market.
SAMPLE ELECTIVES
- COMPSCI 507D Mobile App Development for Programmers and Entrepreneurs
- I&E 395 New Ventures: Develop
- I&E 396 New Ventures: Deliver
- I&E 545 Design Climate 1: Discover
Sarah Elizabeth Houston ’24
Major: Psychology
Minor: Music
"Looking ahead, I am eager to continue applying concepts from I&E in my company as I prepare to go full-time after Duke. I am left with a deeper understanding of business operations, an entrepreneurial mindset, and a greater commitment to lifelong learning."
REMAINING REQUIREMENTS
In order to gain real-world application of knowledge and invaluable hands-on learning, students complete two learning experiences while in the Certificate program related to innovation and entrepreneurship. One of the experiences is 300 hours; the other is 150 hours. Students can often fulfill the experience requirements with activities they are already participating in or planning, including summer activities. Examples include but are not limited to: developing own ventures, internships, research, civic engagement, and independent projects.
As part of the capstone course, students create an online portfolio to share their Certificate learning journey with the Duke community, family, and employers, demonstrating their personal and professional growth.